RNG Certification Renewal Tracking
Every game on an operator's platform carries an RNG and fairness certification from an accredited testing lab, tied to a specific jurisdiction and often a specific game version, and those certifications expire or need re-testing after a defined interval or whenever the game's math model changes. With hundreds of games sourced from dozens of studios, each on its own certification cycle and jurisdiction requirement, tracking which certificates are current, which are approaching expiry, and which games have had an undisclosed version change since their last certification is a spreadsheet exercise that falls behind the moment the catalog grows past a manageable size, and a game running past its certificate's validity is a real regulatory exposure, not a paperwork inconvenience.
STARTING PRICE
From €299
Standard tier · Multi-step workflow with AI extraction/decisioning and 2-3 integrations.
Get a quote →Saves roughly 4-6 hrs/week of manual certification tracking across studios and jurisdictions.
How the automation works
We track certification status per game, per jurisdiction, and per game version, pulling expiry dates and certificate scope from testing lab records and cross-referencing against the live game catalog to flag any game currently offered in a jurisdiction where its certification has lapsed or is approaching expiry. Games flagged for an upcoming renewal are routed to the studio relationship or compliance team with enough lead time to schedule re-testing before the deadline, not after it's already passed. Where a game's version has changed since its last certified build — a new feature, a math model adjustment — and no corresponding recertification is on record, that's flagged as a distinct, higher-priority gap, since an uncertified live version is a compliance issue regardless of when the original certificate expires. No game is automatically pulled from the catalog by this tracker; a lapsed or gapped certification routes to compliance for a decision on whether to suspend the game pending re-certification.
Process flow
- 01
Scheduled certification status pull trigger
On a recurring schedule, certification records — expiry date, jurisdiction scope, certified game version — are pulled from testing lab and studio-provided documentation for every game in the live catalog.
- 02
Match against live catalog and jurisdictions integration
Certification records are matched against which games are actually live in which jurisdictions, since a certificate valid in one licensed market doesn't necessarily cover another market the game is also offered in.
- 03
Flag expiring, lapsed and version-gap certifications ai
Games are flagged for approaching expiry with lead time for re-testing, for already-lapsed certification in a live jurisdiction, and separately for a detected game-version change with no matching recertification on record.
- 04
Route to compliance and studio relations output
Flagged games route to the compliance team and the relevant studio relationship contact, with the specific jurisdiction, certificate status, and lead time to deadline named.
- 05
Report catalog certification coverage output
A current status report across the full game catalog — certified, approaching expiry, lapsed, version-gapped — is maintained for regulator inquiries and internal risk review.
Inputs
- Testing lab certification records (expiry, scope, version)
- Live game catalog by jurisdiction
- Game version/build history from studio feeds
- Jurisdiction-specific certification requirements
Outputs
- Certification status by game and jurisdiction
- Approaching-expiry and lapsed-certificate flags
- Version-gap (uncertified build) flags
- Catalog-wide certification coverage report
Works with
Prefer a fully custom build instead of an off-the-shelf integration? We scope both options during your free consultation — most jobs like this one work fine on standard connectors, but higher-volume or non-standard systems sometimes need bespoke API work, reflected in the complex tier.
Where this goes wrong if you get it wrong
- A certificate valid in the jurisdiction where a game was originally certified doesn't automatically cover every jurisdiction the game is later offered in — some regulators require jurisdiction-specific testing or recognize only certain accredited labs, and matching certification to catalog needs to check jurisdiction scope explicitly, not just whether any valid certificate exists somewhere.
- A studio pushing a game update — a new bonus feature, an RTP adjustment, a math model tweak — without formally notifying the operator's compliance team is a real and recurring gap, since the live version and the certified version can silently diverge; this needs build-version tracking against studio release feeds, not just certificate expiry dates, to catch.
- Certification renewal often requires lead time to schedule lab re-testing, and flagging expiry only when the certificate has already lapsed leaves no time to act before the game becomes non-compliant in a live market — flags need enough lead time before expiry to actually get re-testing scheduled and completed.
- No game should be automatically pulled from the catalog on a certification flag alone — suspending a live game has real revenue and player-experience consequences, and the decision on whether to suspend pending re-certification, keep it live during a grace period a regulator allows, or pursue expedited re-testing needs compliance judgment, not an automated catalog action.
Frequently asked questions
Does this remove a game from the catalog automatically if its certificate lapses?
No — a lapsed or gapped certification is flagged and routed to compliance for a decision. Suspending a live game is a deliberate compliance action, not an automatic catalog change.
How does it catch a game update that wasn't formally recertified?
It tracks the game's build/version from studio release feeds and compares that against the version the current certificate actually covers, flagging any live version with no matching recertification on record as a distinct gap.
Does one jurisdiction's certification cover the same game in another licensed market?
Not automatically — jurisdiction scope is checked explicitly against where the certificate is actually valid, since some regulators require their own testing or only recognize specific accredited labs.
How much lead time does it give before a certificate expires?
Flags are raised with enough lead time to schedule and complete lab re-testing before the deadline, configured against your typical re-testing turnaround, rather than only alerting once the certificate has already lapsed.